Monday, June 30, 2008

Glossary - E (part 1)

Emulator: A device, computer program, or system

that accepts the same inputs and produces the same

outputs as a given system.


Endurance Testing: Checks for memory leaks or other

problems that may occur with prolonged execution.


End-to-End testing: Testing a complete application

environment in a situation that mimics real-world

use, such as interacting with a database, using

network communications, or interacting with other

hardware, applications, or systems if appropriate.


Equivalence Class: A portion of a component's input

or output domains for which the component's

behaviour is assumed to be the same from the

component's specification.


Equivalence Partitioning: A test case design

technique for a component in which test cases are

designed to execute representatives from

equivalence classes.


Exhaustive Testing: Testing which covers all

combinations of input values and preconditions for

an element of the software under test.



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